

Tesla vs lovecraft enemies full#
With a quick scan of the screen, you have full awareness of what’s out there for the taking. One of the welcome touches is that each weapon, power up, and mech piece puts a unique icon on the edge of the screen to show you where it dropped. Pieces of your ruined mech drop, and when you collect six, you can jump back in for some insane dual minigun firepower, until it runs out of power again. There are also special abilities and temporary power ups. New weapons keep dropping, so you can pick and choose the one you want. You’re not going to last with that crappy pistol. Sad!īut like Crimsonland, any given level in Tesla vs Lovecraft depends on what drops from the sky. Now he’s just a guy with a crappy pistol. Your Nikola Tesla always appears in his mech, gunning down the first few hapless enemies before it runs out of power. When you jump into a level, there are no choices to make. As befits the Lovecraftian idea that the cosmos are out of your control and even beyond your ken, you play the hand you’re dealt by the universe. But Tesla vs Lovecraft has one important difference that is also a throwback to Crimsonland: you don’t get to choose what you’re playing with.
Tesla vs lovecraft enemies upgrade#
All the advancement in Neon Chrome and Jydge is here, all the upgrade choices, all the variety of ways to spend your money. Crimsonland’s swarms are back and better than ever!īut whereas Crimsonland had a pretty simple unlocking conceit - play through enough levels and you’ll get all the weapons in case you wanna go back and kick some more ass on earlier levels - Tesla vs Lovecraft applies everything they’ve been doing since Crimsonland. Just Lovecraft-flavored arenas that spawn countless loosely Lovecraft-themed monsters. No stealth, no watching patrol paths for your window of opportunity, no finding keys and opening doors. This one most resembles the unfettered destruction of Crimsonland. Now comes Tesla vs Lovecraft, 10tons’ well deserved love letter to themselves. Next there’s Time Recoil, which was, well… Okay, look, they can’t all be winners. Which tools will you bring to bear? Which tools will you upgrade? Which challenges will you try to beat this time? Jydge is among my favorite twin-stick shooters for it’s discrete single-servings of laser-focused top-down violence. Dead in 30 seconds! Try one more time and this time you’ll get it! But unlike Hotline Miami, it’s all about your loadout. It’s like Hotline Miami’s quick violent outbursts. It’s comprised of discrete hand-made levels, each with several micro challenges that force you to mix up how you play and which upgrades you use. Jydge is a more focused game, using the Neon Chrome engine, destructibility, and cyberpunk aesthetic. Neon Chrome is among my favorite rogue-likes and action RPGs. Have I been to this part yet? If the furniture is shattered, the walls are shattered, the floors are charred, and blood is splattered everywhere, then, yes, I’ve been through here. The levels have the glorious destructibility that reminds you when you’ve been through an area. It’s a crawl, something stealthily, through cyberpunk dungeons. Between permadeaths, you pour money into improved attributes. You’ll find new weapons and abilities which get shuffled into the random loot. Neon Chrome is a full-fledged action RPG rogue-like with lots of advancement as you play. Since Crimsonland, they’ve reined it in a bit, gotten more numbers-oriented, more meticulous, with an emphasis on advancement, both in the twin-stickery and between the twin-stickery. I’m pretty sure Crimsonland explored all of them, as well as a few that had never occurred to me. There are only so many ways you can make stuff blow up. Their original, Crimsonland, was a balls-to-the-wall swarm management game with crazily over-powered power-ups that were crazy and powerful and overpowered and sometimes crazy.

Using the basic vocabulary of pushing sticks around to shoot and move, 10tons made several distinct gameplay experiences over the years.

With Tesla vs Lovecraft, they’ve gone back to their first love. Since then, they’ve done various workaday projects - anyone for a round of Sparkle 2 on the iPad? - but their heart is clearly in the top-down wholesale slaughter of innumerable dumb enemies. 10tons Ltd., an indie developer in Finland, has been making twin-stick shooters since 2003, when they released Crimsonland.
